In a world powered by cloud computing where human interaction seems to affect application behavior at real-time, video games seem to be stuck in a “synchronous state”. It is true that nowadays updates to game installations happen asynchronously, but these updates always rely on application re-starts.
Current implementations for these purposes rely on traditional paradigms for point-to-point communications using the Internet Protocol through socket programming. However, as the world embraces the move to cloud computing some new API’s have emerged becoming game changers for network programming as we know it today.
The goal of this project is to evaluate existing asynchronous cloud-based client-server (RESTFUL) communication API’s as an option to stream content to running applications, like games, without having to break the player’s immersion with an abrupt application re-launch.