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  • About
  • Projects
  • Résumé
  • Blog
  • Book Reviews
  • Contact

Volumetric Pixel Terrain Engine

Features

– Dynamic light propagation
– Raycasting
– Randomly generated terrain using Perlin noise
– Different camera modes (Fly, 1st Person)
– Player can modify the terrain by adding/removing different types of blocks

  • C++
  • OpenGL
  • Win32

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